Super Mario 3D World |
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Developers: Nintendo EAD Tokyo, 1-UP Studio This game has hidden development-related text. |
Giant Bowser debuts in Super Mario 3D World. Mac Apps for Utilities & Operating Systems. Whether you want to optimize your system's productivity or your own, utilities should be in your. Worlds in Super Mario 3D World. History Talk (0) This page shows all of the worlds that appear in Super Mario 3D World.
Super Mario 3D World continues the brand new tradition of tacking '3D' on to the title of a completely unrelated Mario title. A Nintendo Switch version, called Super Mario 3D World + Bowser's Fury, will release in 2021.
- 1Removed Test Stages
- 2Unused Music Tracks
- 3Unused Object Settings
- 5Unused Graphics
Removed Test Stages
HeapSizeDefine.byml
Located in /SystemData/MemorySystem.szs is a file named HeapSizeDefine.byml that defines heap sizes for levels. However, this does not apply to every single level, as there are 40 unused test stage strings located in this file. Many of the level names have staff names in them.
- TestHiratake024Stage
- TestIshioka02Stage
- TestHiratake055Stage
- TestShirai27Stage
- TestYamaguchiDoubleMarioStage - 'DoubleMario' refers to the Double Cherry.
- TestYamaguchiDokanStage - 'Dokan' refers to the Warp Pipe.
- TestYamaguchiFireBallStage
- TestYamaguchiItemStage
- TestHosaka03Stage
- TestHosaka07Stage
- HosakaChikachikaAZone - 'Chikachika' refers to the Beat Block.
- HosakaChikachikaBZone
- TestHosaka22Stage
- TestIwasaYokoScroll01Stage - 'Yoko' means horizontal, so 'YokoScroll' might refer to 2D or auto-scroll sections.
- TestHishinuma05Stage
- TestShiraiUraJumpFlip - 'Ura' can mean 'Another' and 'JumpFlip' refers to the Flip-Swap platforms.
- TestIwasaSpotLight00Stage
- TestMurataTuccondorStage - 'Tucconder' refers to the Conkdor.
- TestMusaShisakuDaysStage00 - It is unknown what 'ShisakuDays' refers to.
- TestHosaka14Stage
- TestAndo01Stage
- TestHiratake023Stage
- TestHiratake039Stage
- TestSato060bStage
- TestSato060cStage
- TestSato060dStage
- TestHosaka11Stage
- TestTanakaW00Stage
- TestHishinuma463Stage
- TestSato050Stage
- TestSato070Stage
- TestHiratake110Stage
- TestMiyama11Stage
- TestMiyamaStartEvent - 'StartEvent's are camera movements or sound effects that are played at the begining of a level, e.g. the camera intro in World 1-1 - Super Bell Hill.
- TestIwasaArrangeBossParade02Stage - 'ArrangeBossParade' is World Flower-12 - Boss Blitz.
- TestMCLPlayerStage - 'MCL' might stand for Mox Co., Ltd., one of the companies listed in the staff roll.
- TestUchidaBunretsuStage03 - 'BossBunretsu' and 'Bunretsu' refer to Motley Bossblob.
- TestUchidaBunretsuStage04
- TestBossBunretsuStage
RPX file
The executable file, RedCarpet.rpx, also refers to a removed stage. The string exists beside the internal names of some used levels.
- TestAndo07Stage
- RouteDokanTourStage - World 6-1 - Clear Pipe Cruise.
- KinopioBrigadeTentenStage - Captain Toad Goes Forth.
- DownRiverStage - World 1-4 - Plessie's Plunging Falls.
Unused Music Tracks
Mario 'House' Music
Mario3House02.sg.32.dspadpcm.bfstm
This track's internal name is STM_BGM_TEST_BEATSYNC, suggesting it was for testing involving Beat Blocks. It's not referring to the 'House' style of music, but maybe it refers to Toad Houses or Mystery Houses. The '02' in the filename suggests the stream was revised or had an alternate version(s) at some point.
World 2 Theme Duplicate
Redc_bgm_Map02.my.32.dspadpcm.bfstm
A standalone version of the World 2 theme. The game uses the copy stored in the second track of STM_RC_BGM_MAP01.bfstm. In the USA kiosk demo, it is no longer present.
Super Star Duplicate
00Redc_bgm_test.dspadpcm.bfstm
A copy of the Super Star theme can be found in the music folder, which was presumably used as a test track. Super Mario 3D Land also has a duplicate copy of its Super Star theme.
Unused Portion of Banner Jingle
On recent versions of the Wii U system software, the Wii U Menu banner jingle only plays for about 8 seconds before the game starts automatically. Players can hear the whole thing by removing the disc while the banner is displayed. The full track can also be heard on the soundtrack CD.
Unused Object Settings
Switchboard Rails
Super Mario 3d World On The Switch
Similar to in Super Mario 3D Land, the BlockRail objects used for the Switchboard platforms have two unused values for its color setting (RailColor). Red appears to be the default color of the models themselves, despite grey being the default parameter.
Red (1)Blue (2) |
---|
Grey (-1/0) is used as '0'.
Unused Behaviours
- Palm Trees can be destroyed by Mega Mario.
- Roulette Blocks can be destroyed by Mega Mario.
- Pipes sometimes have their parameter set to be non-destroyable by Mega Mario, but these pipes are never used near Mega Mushrooms.
Unused Graphics
Textures
ShadowTex can be found in various ObjectData texture archives. The text translates to 'kage', which means 'shadow'.
Icons
An icon for an orange-colored Mario and a corresponding orange S logo, stored with the player icons. Their purpose is unknown, but could have been used for a 'Super Guide' function, as featured in other Mario games such as New Super Mario Bros. U.
Super Mario 3d World On The Nintendo Switch
A hand icon, also stored with the player icons. Presumably, this was intended for a fifth player to control the 'hand' (the one that can collect coins, hold enemies, etc.) separately with the GamePad, similar to New Super Mario Bros. U.
Internal Project Name
Super Mario 3D World's executable is internally referenced as RedCarpet. There is no other context to explain the rather... obscure project name, other than the prior game having an internal name of RedPepper. Other files in the game do refer to the project name, primarily abbreviated. The internal name is also reflected in the game's two-letter code 'RD'.
Giant Bowser debuts in Super Mario 3D World. Mac Apps for Utilities & Operating Systems. Whether you want to optimize your system's productivity or your own, utilities should be in your. Worlds in Super Mario 3D World. History Talk (0) This page shows all of the worlds that appear in Super Mario 3D World.
Super Mario 3D World continues the brand new tradition of tacking '3D' on to the title of a completely unrelated Mario title. A Nintendo Switch version, called Super Mario 3D World + Bowser's Fury, will release in 2021.
- 1Removed Test Stages
- 2Unused Music Tracks
- 3Unused Object Settings
- 5Unused Graphics
Removed Test Stages
HeapSizeDefine.byml
Located in /SystemData/MemorySystem.szs is a file named HeapSizeDefine.byml that defines heap sizes for levels. However, this does not apply to every single level, as there are 40 unused test stage strings located in this file. Many of the level names have staff names in them.
- TestHiratake024Stage
- TestIshioka02Stage
- TestHiratake055Stage
- TestShirai27Stage
- TestYamaguchiDoubleMarioStage - 'DoubleMario' refers to the Double Cherry.
- TestYamaguchiDokanStage - 'Dokan' refers to the Warp Pipe.
- TestYamaguchiFireBallStage
- TestYamaguchiItemStage
- TestHosaka03Stage
- TestHosaka07Stage
- HosakaChikachikaAZone - 'Chikachika' refers to the Beat Block.
- HosakaChikachikaBZone
- TestHosaka22Stage
- TestIwasaYokoScroll01Stage - 'Yoko' means horizontal, so 'YokoScroll' might refer to 2D or auto-scroll sections.
- TestHishinuma05Stage
- TestShiraiUraJumpFlip - 'Ura' can mean 'Another' and 'JumpFlip' refers to the Flip-Swap platforms.
- TestIwasaSpotLight00Stage
- TestMurataTuccondorStage - 'Tucconder' refers to the Conkdor.
- TestMusaShisakuDaysStage00 - It is unknown what 'ShisakuDays' refers to.
- TestHosaka14Stage
- TestAndo01Stage
- TestHiratake023Stage
- TestHiratake039Stage
- TestSato060bStage
- TestSato060cStage
- TestSato060dStage
- TestHosaka11Stage
- TestTanakaW00Stage
- TestHishinuma463Stage
- TestSato050Stage
- TestSato070Stage
- TestHiratake110Stage
- TestMiyama11Stage
- TestMiyamaStartEvent - 'StartEvent's are camera movements or sound effects that are played at the begining of a level, e.g. the camera intro in World 1-1 - Super Bell Hill.
- TestIwasaArrangeBossParade02Stage - 'ArrangeBossParade' is World Flower-12 - Boss Blitz.
- TestMCLPlayerStage - 'MCL' might stand for Mox Co., Ltd., one of the companies listed in the staff roll.
- TestUchidaBunretsuStage03 - 'BossBunretsu' and 'Bunretsu' refer to Motley Bossblob.
- TestUchidaBunretsuStage04
- TestBossBunretsuStage
RPX file
The executable file, RedCarpet.rpx, also refers to a removed stage. The string exists beside the internal names of some used levels.
- TestAndo07Stage
- RouteDokanTourStage - World 6-1 - Clear Pipe Cruise.
- KinopioBrigadeTentenStage - Captain Toad Goes Forth.
- DownRiverStage - World 1-4 - Plessie's Plunging Falls.
Unused Music Tracks
Mario 'House' Music
Mario3House02.sg.32.dspadpcm.bfstm
This track's internal name is STM_BGM_TEST_BEATSYNC, suggesting it was for testing involving Beat Blocks. It's not referring to the 'House' style of music, but maybe it refers to Toad Houses or Mystery Houses. The '02' in the filename suggests the stream was revised or had an alternate version(s) at some point.
World 2 Theme Duplicate
Redc_bgm_Map02.my.32.dspadpcm.bfstm
A standalone version of the World 2 theme. The game uses the copy stored in the second track of STM_RC_BGM_MAP01.bfstm. In the USA kiosk demo, it is no longer present.
Super Star Duplicate
00Redc_bgm_test.dspadpcm.bfstm
A copy of the Super Star theme can be found in the music folder, which was presumably used as a test track. Super Mario 3D Land also has a duplicate copy of its Super Star theme.
Unused Portion of Banner Jingle
On recent versions of the Wii U system software, the Wii U Menu banner jingle only plays for about 8 seconds before the game starts automatically. Players can hear the whole thing by removing the disc while the banner is displayed. The full track can also be heard on the soundtrack CD.
Unused Object Settings
Switchboard Rails
Super Mario 3d World On The Switch
Similar to in Super Mario 3D Land, the BlockRail objects used for the Switchboard platforms have two unused values for its color setting (RailColor). Red appears to be the default color of the models themselves, despite grey being the default parameter.
Red (1)Blue (2) |
---|
Grey (-1/0) is used as '0'.
Unused Behaviours
- Palm Trees can be destroyed by Mega Mario.
- Roulette Blocks can be destroyed by Mega Mario.
- Pipes sometimes have their parameter set to be non-destroyable by Mega Mario, but these pipes are never used near Mega Mushrooms.
Unused Graphics
Textures
ShadowTex can be found in various ObjectData texture archives. The text translates to 'kage', which means 'shadow'.
Icons
An icon for an orange-colored Mario and a corresponding orange S logo, stored with the player icons. Their purpose is unknown, but could have been used for a 'Super Guide' function, as featured in other Mario games such as New Super Mario Bros. U.
Super Mario 3d World On The Nintendo Switch
A hand icon, also stored with the player icons. Presumably, this was intended for a fifth player to control the 'hand' (the one that can collect coins, hold enemies, etc.) separately with the GamePad, similar to New Super Mario Bros. U.
Internal Project Name
Super Mario 3D World's executable is internally referenced as RedCarpet. There is no other context to explain the rather... obscure project name, other than the prior game having an internal name of RedPepper. Other files in the game do refer to the project name, primarily abbreviated. The internal name is also reflected in the game's two-letter code 'RD'.
Filename Oddity
The castle music files are called *Castle01*, but there are no 00s or 02s.
3d World Super Mario
The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes) |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii • Super Mario All-Stars: 25th Anniversary Edition |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe) |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King |
Mario & Luigi | Superstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3 |
Handheld Games | Dr. Mario • Mario Clash • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |